Fallout: New Vegas - Useless Money Walkthrough - Previous Luxuries

It's time to explore some of the old apartments in the Sierra Madre in order to find our old friend Christine. This means taking care of security, knocking out a number of emitters and finding what you should finally unlock the entrance on the vault. And of course, you will need to save or kill Christine.
You can start this by going towards the Suites. Just take the elevator up in the lobby. You can only go to the left for now, so just go that way and walk at night cloud. Both doors lead for the same place, as well as the locked door actually doesn't are any better. Go through the other door and loot the lavatory for medical supplies. The other closet carries a locked safe with plenty of chips and stimpaks.


Wait for the hologram of Vera inside other room to walk a short distance away (all holograms be used as security, so watch out). Move into the subsequent room and quickly go through the door about the left into the bathroom. Close the door and look for the right to find the emitter. Blow it around kill the hologram and buy yourself a bit peace.
You can be ahead and unlock the door for the experience now. Keep moving and looting. Your real goal is the subsequent hallway, so move forward and go in the big workroom with all the washers. Run over and de-activate the radio for the left to save your hair a little trouble. There's a couple of scrap which may be used to make things around the workbench, if you feel like doing a little crafting. Also note the 3 fusion batteries and scrap. Friends of Christine can make 150 chips with such materials.
The real goal may be the active emergency terminal. Use this to override the seal for the first door through the elevator. You can also hack one other computer to shut off the speakers, gain part with the starlet hologram code and acquire the recipe for a super-heated knife. Grab the key next to the computers to open the entranceway and save who you are a walk.

Walk back out to the first hallway and backtrack towards the first emergency door. Go through and be careful, because there's another hologram on patrol. If you stick to the hallway around the right, you will make it in the security office. Hack your computer, it's average difficulty, and unlock the security closet and change the IFF code for the holograms. You're safe now.
Get the hunting shotgun off from the shelf, combined with the ammo. The closet also includes a lever-action shotgun with more ammo, and several armor. Go into the suites and loot them as you wish. There's no real tricks now that the holograms are friendly. Shut off of the radio inside corner suite, and walk from the wrecked walls and soon you reach a fresh corridor. You'll know it, because you'll be able to see a vending machine plus a sealed home. Note that if you want to loot your kitchen, you'll want to turn off the radio. There's a gas leak, so blowing up a radio may perhaps be a bad idea. Fix the leak and loot everything you wish. There must be ingredients for any Sierra Madre Martini, if you would like make one.
Go back in the new hall and walk past some double doors. These are our goal, but we have one last room to loot. Run over the cloud into the bedroom. There's 300 chips inside the suitcase, as well as a suit of metal armor in the closet. I believe that this is the only list of heavy armor within the casino, so go on it if you want it.
Walk back for the double doors and walk inside. There's a Big Book of Science hidden about the bookshelf on the left. Take it and study it, then open the doorway to find Christine.

If you were nice to her, she'll open around you. She'll explain her past, mention the Big Empty and more info give you the main element to Vera's dresser. If you don't desire to make her angry, avoid questioning her wish to kill Elijah and don't say that you think he can be reasoned with.
Loot the dresser for Vera's audition tape and a few other gear, then take Vera's dress off of her skeleton. There's three med-x doses around the ground plus a super stimpak by her side. You can also utilize the auto-doc to repair your limbs if you would like.
Walk back out with Christine and tell her to just wait here. You need a lot more than the audition tape to overpower the elevator lock, so backtrack on the first elevator (you can just cut from the kitchen as well as the workshop to accomplish this quickly).


Go down on the lobby and draw a fantastic weapon. I counted 7 ghost people. Then again, you have a brand new shotgun, so you should be fine. I personally used each of the chips I looted for automatic rifle ammo and tore through them in a very satisfying manner.
Clear a path to the reception desk and access the songs options. Download these ambient tracks (now that the interference 's all sorted) and go back up to Vera's Suite. Activate the microphone lock, and select to play the music activity. The elevator will unlock and you'll be ready to go.
It's time for the big heist.

All screenshots from Fallout: New Vegas - Dead Money

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